.. |
.vscode
|
Update missed launch configurations
|
2019-12-20 19:08:05 +09:00 |
Editor
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
Mods
|
Seal the ruleset creation methods and let abstract method take their place
|
2020-04-23 13:27:12 +03:00 |
Resources
|
Add test coverage for taiko sample lookups
|
2020-07-30 21:34:57 +02:00 |
Skinning
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
DrawableTaikoRulesetTestScene.cs
|
Extract base taiko drawable ruleset scene
|
2020-09-26 20:36:38 +02:00 |
DrawableTestHit.cs
|
Hide test hit directly in explosion scene
|
2020-09-26 17:26:26 +02:00 |
DrawableTestStrongHit.cs
|
Fix potential taiko crash on rewind
|
2020-09-25 19:25:58 +09:00 |
TaikoBeatmapConversionTest.cs
|
Add test timeouts
|
2020-09-07 17:18:54 +09:00 |
TaikoDifficultyCalculatorTest.cs
|
Adjust diffcalc test case to pass
|
2020-09-10 20:56:55 +02:00 |
TaikoLegacyModConversionTest.cs
|
…
|
|
TestSceneFlyingHits.cs
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
TestSceneHits.cs
|
Make osu/taiko/catch use Ok+Great
|
2020-09-29 17:16:55 +09:00 |
TestSceneSampleOutput.cs
|
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
|
2020-06-03 22:00:02 +03:00 |
TestSceneSwellJudgements.cs
|
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
|
2020-04-23 16:25:33 +03:00 |
TestSceneTaikoHitObjectSamples.cs
|
Add test coverage for taiko sample lookups
|
2020-07-30 21:34:57 +02:00 |
TestSceneTaikoPlayer.cs
|
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
|
2020-06-03 22:00:02 +03:00 |
TestSceneTaikoSuddenDeath.cs
|
Make perfect mod ignore all non-combo-affecting hitobjects
|
2020-07-21 17:04:45 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
|
Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
|
2020-09-01 17:19:46 +00:00 |