osu/osu.Game.Rulesets.Mania
Dean Herbert f443cfb93e Move blueprint validity conditions to allow more correct external usage of EndPlacement
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.

By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
..
Beatmaps removing using 2023-04-26 13:22:13 +02:00
Configuration Use scroll speed localisation in one more usage 2023-01-16 13:28:45 +09:00
Difficulty Remove whitespace 2022-10-11 13:53:18 +09:00
Edit Move blueprint validity conditions to allow more correct external usage of EndPlacement 2023-05-12 16:02:22 +09:00
Judgements
MathUtils Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Mods Remove overrides on DC/NC mods 2023-04-10 17:49:29 +09:00
Objects Remove no-longer-correct remark 2023-05-08 22:35:41 +02:00
Properties
Replays
Resources/Testing/Beatmaps Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
Scoring Remove HP drain from mania 2023-01-11 13:01:18 +09:00
Skinning Revert to previous conditional style 2023-03-28 06:22:00 +02:00
UI Rename ambiguous translation keys 2023-01-16 13:18:49 +09:00
DualStageVariantGenerator.cs
ManiaFilterCriteria.cs
ManiaInputManager.cs Partial everything 2022-11-27 00:00:27 +09:00
ManiaRuleset.cs Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
ManiaSettingsSubsection.cs Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
ManiaSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
osu.Game.Rulesets.Mania.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
SingleStageVariantGenerator.cs
VariantMappingGenerator.cs