mirror of https://github.com/ppy/osu
119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Serialised backing data for <see cref="ISerialisableDrawable"/>s.
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/// Used for json serialisation in user skins.
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/// </summary>
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/// <remarks>
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/// Can be created using <see cref="SerialisableDrawableExtensions.CreateSerialisedInfo"/>.
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/// Can also be applied to an existing drawable using <see cref="SerialisableDrawableExtensions.ApplySerialisedInfo"/>.
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/// </remarks>
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[Serializable]
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public sealed class SerialisedDrawableInfo
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{
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public Type Type { get; set; } = null!;
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public Vector2 Position { get; set; }
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public float Rotation { get; set; }
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public Vector2 Scale { get; set; }
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public Anchor Anchor { get; set; }
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public Anchor Origin { get; set; }
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/// <inheritdoc cref="ISerialisableDrawable.UsesFixedAnchor"/>
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public bool UsesFixedAnchor { get; set; }
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public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
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public List<SerialisedDrawableInfo> Children { get; } = new List<SerialisedDrawableInfo>();
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[JsonConstructor]
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public SerialisedDrawableInfo()
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{
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}
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/// <summary>
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/// Construct a new instance populating all attributes from the provided drawable.
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/// </summary>
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/// <param name="component">The drawable which attributes should be sourced from.</param>
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public SerialisedDrawableInfo(Drawable component)
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{
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Type = component.GetType();
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Position = component.Position;
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Rotation = component.Rotation;
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Scale = component.Scale;
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Anchor = component.Anchor;
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Origin = component.Origin;
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if (component is ISerialisableDrawable serialisableDrawable)
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UsesFixedAnchor = serialisableDrawable.UsesFixedAnchor;
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foreach (var (_, property) in component.GetSettingsSourceProperties())
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{
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var bindable = (IBindable)property.GetValue(component)!;
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Settings.Add(property.Name.ToSnakeCase(), bindable.GetUnderlyingSettingValue());
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}
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if (component is Container<Drawable> container)
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{
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foreach (var child in container.OfType<ISerialisableDrawable>().OfType<Drawable>())
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Children.Add(child.CreateSerialisedInfo());
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}
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}
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/// <summary>
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/// Construct an instance of the drawable with all attributes applied.
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/// </summary>
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/// <returns>The new instance.</returns>
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public Drawable CreateInstance()
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{
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try
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{
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Drawable d = (Drawable)Activator.CreateInstance(Type)!;
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d.ApplySerialisedInfo(this);
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return d;
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Unable to create skin component {Type.Name}");
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return Drawable.Empty();
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}
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}
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/// <summary>
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/// Retrieve all types available which support serialisation.
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/// </summary>
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/// <param name="ruleset">The ruleset to filter results to. If <c>null</c>, global components will be returned instead.</param>
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public static Type[] GetAllAvailableDrawables(RulesetInfo? ruleset = null)
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{
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return (ruleset?.CreateInstance().GetType() ?? typeof(OsuGame))
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.Assembly.GetTypes()
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.Where(t => !t.IsInterface && !t.IsAbstract && t.IsPublic)
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.Where(t => typeof(ISerialisableDrawable).IsAssignableFrom(t))
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.OrderBy(t => t.Name)
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.ToArray();
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}
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}
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}
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