mirror of https://github.com/ppy/osu
146 lines
5.1 KiB
C#
146 lines
5.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Utils;
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namespace osu.Game.Online.Rooms
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class PlaylistItem : IEquatable<PlaylistItem>
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{
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[JsonProperty("id")]
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public long ID { get; set; }
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[JsonProperty("owner_id")]
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public int OwnerID { get; set; }
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[JsonProperty("ruleset_id")]
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public int RulesetID { get; set; }
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/// <summary>
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/// Whether this <see cref="PlaylistItem"/> is still a valid selection for the <see cref="Room"/>.
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/// </summary>
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[JsonProperty("expired")]
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public bool Expired { get; set; }
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[JsonProperty("playlist_order")]
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public ushort? PlaylistOrder { get; set; }
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[JsonProperty("played_at")]
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public DateTimeOffset? PlayedAt { get; set; }
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[JsonProperty("allowed_mods")]
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public APIMod[] AllowedMods { get; set; } = Array.Empty<APIMod>();
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[JsonProperty("required_mods")]
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public APIMod[] RequiredMods { get; set; } = Array.Empty<APIMod>();
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/// <summary>
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/// Used for deserialising from the API.
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/// </summary>
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap
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{
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// This getter is required/used internally by JSON.NET during deserialisation to do default-value comparisons. It is never used during serialisation (see: ShouldSerializeapiBeatmap()).
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// It will always return a null value on deserialisation, which JSON.NET will handle gracefully.
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get => (APIBeatmap)Beatmap;
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set => Beatmap = value;
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}
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/// <summary>
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/// Used for serialising to the API.
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/// </summary>
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[JsonProperty("beatmap_id")]
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private int onlineBeatmapId
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{
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get => Beatmap.OnlineID;
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// This setter is only required for client-side serialise-then-deserialise operations.
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// Serialisation is supposed to emit only a `beatmap_id`, but a (non-null) `beatmap` is required on deserialise.
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set => Beatmap = new APIBeatmap { OnlineID = value };
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}
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/// <summary>
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/// A beatmap representing this playlist item.
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/// In many cases, this will *not* contain any usable information apart from OnlineID.
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/// </summary>
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[JsonIgnore]
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public IBeatmapInfo Beatmap { get; private set; }
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[JsonIgnore]
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public IBindable<bool> Valid => valid;
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private readonly Bindable<bool> valid = new BindableBool(true);
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[JsonConstructor]
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private PlaylistItem()
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: this(new APIBeatmap())
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{
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}
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public PlaylistItem(IBeatmapInfo beatmap)
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{
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Beatmap = beatmap;
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}
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public PlaylistItem(MultiplayerPlaylistItem item)
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: this(new APIBeatmap { OnlineID = item.BeatmapID, StarRating = item.StarRating })
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{
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ID = item.ID;
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OwnerID = item.OwnerID;
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RulesetID = item.RulesetID;
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Expired = item.Expired;
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PlaylistOrder = item.PlaylistOrder;
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PlayedAt = item.PlayedAt;
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RequiredMods = item.RequiredMods.ToArray();
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AllowedMods = item.AllowedMods.ToArray();
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}
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public void MarkInvalid() => valid.Value = false;
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#region Newtonsoft.Json implicit ShouldSerialize() methods
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// The properties in this region are used implicitly by Newtonsoft.Json to not serialise certain fields in some cases.
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// They rely on being named exactly the same as the corresponding fields (casing included) and as such should NOT be renamed
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// unless the fields are also renamed.
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[UsedImplicitly]
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public bool ShouldSerializeID() => false;
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// ReSharper disable once IdentifierTypo
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[UsedImplicitly]
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public bool ShouldSerializeapiBeatmap() => false;
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#endregion
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public PlaylistItem With(Optional<IBeatmapInfo> beatmap = default, Optional<ushort?> playlistOrder = default) => new PlaylistItem(beatmap.GetOr(Beatmap))
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{
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ID = ID,
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OwnerID = OwnerID,
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RulesetID = RulesetID,
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Expired = Expired,
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PlaylistOrder = playlistOrder.GetOr(PlaylistOrder),
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PlayedAt = PlayedAt,
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AllowedMods = AllowedMods,
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RequiredMods = RequiredMods,
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valid = { Value = Valid.Value },
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};
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public bool Equals(PlaylistItem? other)
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=> ID == other?.ID
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&& Beatmap.OnlineID == other.Beatmap.OnlineID
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&& RulesetID == other.RulesetID
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&& Expired == other.Expired
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&& PlaylistOrder == other.PlaylistOrder
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&& AllowedMods.SequenceEqual(other.AllowedMods)
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&& RequiredMods.SequenceEqual(other.RequiredMods);
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}
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}
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