mirror of https://github.com/ppy/osu
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Rooms
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{
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[Serializable]
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[MessagePackObject]
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public class MultiplayerPlaylistItem
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{
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[Key(0)]
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public long ID { get; set; }
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[Key(1)]
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public int OwnerID { get; set; }
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[Key(2)]
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public int BeatmapID { get; set; }
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[Key(3)]
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public string BeatmapChecksum { get; set; } = string.Empty;
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[Key(4)]
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public int RulesetID { get; set; }
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[Key(5)]
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public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(6)]
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public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
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[Key(7)]
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public bool Expired { get; set; }
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/// <summary>
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/// The order in which this <see cref="MultiplayerPlaylistItem"/> will be played relative to others.
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/// Playlist items should be played in increasing order (lower values are played first).
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/// </summary>
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/// <remarks>
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/// This is only valid for items which are not <see cref="Expired"/>. The value for expired items is undefined and should not be used.
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/// </remarks>
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[Key(8)]
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public ushort PlaylistOrder { get; set; }
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/// <summary>
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/// The date when this <see cref="MultiplayerPlaylistItem"/> was played.
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/// </summary>
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[Key(9)]
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public DateTimeOffset? PlayedAt { get; set; }
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[Key(10)]
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public double StarRating { get; set; }
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[SerializationConstructor]
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public MultiplayerPlaylistItem()
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{
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}
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}
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}
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