osu/osu.Game/Online/Rooms/MultiplayerPlaylistItem.cs

65 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Rooms
{
[Serializable]
[MessagePackObject]
public class MultiplayerPlaylistItem
{
[Key(0)]
public long ID { get; set; }
[Key(1)]
public int OwnerID { get; set; }
[Key(2)]
public int BeatmapID { get; set; }
[Key(3)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(4)]
public int RulesetID { get; set; }
[Key(5)]
public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(6)]
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
[Key(7)]
public bool Expired { get; set; }
/// <summary>
/// The order in which this <see cref="MultiplayerPlaylistItem"/> will be played relative to others.
/// Playlist items should be played in increasing order (lower values are played first).
/// </summary>
/// <remarks>
/// This is only valid for items which are not <see cref="Expired"/>. The value for expired items is undefined and should not be used.
/// </remarks>
[Key(8)]
public ushort PlaylistOrder { get; set; }
/// <summary>
/// The date when this <see cref="MultiplayerPlaylistItem"/> was played.
/// </summary>
[Key(9)]
public DateTimeOffset? PlayedAt { get; set; }
[Key(10)]
public double StarRating { get; set; }
[SerializationConstructor]
public MultiplayerPlaylistItem()
{
}
}
}