osu/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs

20 lines
688 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using osu.Framework.Input;
namespace osu.Game.Rulesets.Taiko.Replays
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
}
}