mirror of
https://github.com/ppy/osu
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375 lines
14 KiB
C#
375 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapPicker : Container
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{
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private const float tile_icon_padding = 7;
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private const float tile_spacing = 2;
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private readonly OsuSpriteText version, starRating, starRatingText;
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private readonly FillFlowContainer starRatingContainer;
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private readonly Statistic plays, favourites;
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public readonly DifficultiesContainer Difficulties;
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public readonly Bindable<APIBeatmap> Beatmap = new Bindable<APIBeatmap>();
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private APIBeatmapSet beatmapSet;
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public APIBeatmapSet BeatmapSet
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{
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get => beatmapSet;
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set
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{
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if (value == beatmapSet) return;
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beatmapSet = value;
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updateDisplay();
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}
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}
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public BeatmapPicker()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Difficulties = new DifficultiesContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2), Bottom = 10 },
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OnLostHover = () =>
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{
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showBeatmap(Beatmap.Value);
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starRatingContainer.FadeOut(100);
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},
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5f),
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Children = new Drawable[]
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{
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version = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold)
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},
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starRatingContainer = new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Alpha = 0,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2f, 0),
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Margin = new MarginPadding { Bottom = 1 },
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Children = new[]
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{
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starRatingText = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold),
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Text = BeatmapsetsStrings.ShowStatsStars,
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},
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold),
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Text = string.Empty,
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},
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}
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},
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},
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10f),
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Margin = new MarginPadding { Top = 5 },
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Children = new[]
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{
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plays = new Statistic(FontAwesome.Solid.PlayCircle),
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favourites = new Statistic(FontAwesome.Solid.Heart),
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},
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},
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},
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},
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};
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Beatmap.ValueChanged += b =>
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{
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showBeatmap(b.NewValue);
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updateDifficultyButtons();
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};
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}
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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starRating.Colour = colours.Yellow;
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starRatingText.Colour = colours.Yellow;
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updateDisplay();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.ValueChanged += r => updateDisplay();
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// done here so everything can bind in intialization and get the first trigger
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Beatmap.TriggerChange();
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}
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private void updateDisplay()
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{
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Difficulties.Clear();
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if (BeatmapSet != null)
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{
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Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps
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.Where(b => b.Ruleset.MatchesOnlineID(ruleset.Value))
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.OrderBy(b => b.StarRating)
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.Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarRating.ToLocalisableString(@"0.##");
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starRatingContainer.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRatingContainer.FadeOut(100);
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// If a selection is already made, try and maintain it.
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if (Beatmap.Value != null)
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Beatmap.Value = Difficulties.FirstOrDefault(b => b.Beatmap.OnlineID == Beatmap.Value.OnlineID)?.Beatmap;
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// Else just choose the first available difficulty for now.
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Beatmap.Value ??= Difficulties.FirstOrDefault()?.Beatmap;
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plays.Value = BeatmapSet?.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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private void showBeatmap(IBeatmapInfo beatmapInfo)
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{
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version.Text = beatmapInfo?.DifficultyName;
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}
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private void updateDifficultyButtons()
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{
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Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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}
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public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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{
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public Action OnLostHover;
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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OnLostHover?.Invoke();
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}
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}
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public class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
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{
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private const float transition_duration = 100;
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private const float size = 54;
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private const float background_size = size - 2;
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private readonly Container background;
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private readonly Box backgroundBox;
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private readonly DifficultyIcon icon;
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public readonly APIBeatmap Beatmap;
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public Action<APIBeatmap> OnHovered;
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public Action<APIBeatmap> OnClicked;
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public event Action<DifficultySelectorState> StateChanged;
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private DifficultySelectorState state;
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public DifficultySelectorState State
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{
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get => state;
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set
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{
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if (value == state) return;
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state = value;
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StateChanged?.Invoke(State);
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if (value == DifficultySelectorState.Selected)
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fadeIn();
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else
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fadeOut();
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}
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}
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public DifficultySelectorButton(APIBeatmap beatmapInfo)
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{
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Beatmap = beatmapInfo;
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Size = new Vector2(size);
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Margin = new MarginPadding { Horizontal = tile_spacing / 2 };
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Children = new Drawable[]
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{
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background = new Container
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{
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Size = new Vector2(background_size),
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Masking = true,
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CornerRadius = 4,
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Child = backgroundBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f
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}
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},
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icon = new DifficultyIcon(beatmapInfo, shouldShowTooltip: false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(size - tile_icon_padding * 2),
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Margin = new MarginPadding { Bottom = 1 },
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},
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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fadeIn();
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OnHovered?.Invoke(Beatmap);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (State == DifficultySelectorState.NotSelected)
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fadeOut();
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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OnClicked?.Invoke(Beatmap);
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return base.OnClick(e);
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}
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private void fadeIn()
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{
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background.FadeIn(transition_duration);
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icon.FadeIn(transition_duration);
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}
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private void fadeOut()
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{
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background.FadeOut();
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icon.FadeTo(0.7f, transition_duration);
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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backgroundBox.Colour = colourProvider.Background6;
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}
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}
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private class Statistic : FillFlowContainer
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{
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private readonly OsuSpriteText text;
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private int value;
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public int Value
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{
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get => value;
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set
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{
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this.value = value;
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text.Text = Value.ToLocalisableString(@"N0");
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}
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}
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public Statistic(IconUsage icon)
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(2f);
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = icon,
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Shadow = true,
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Size = new Vector2(12),
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},
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text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold, italics: true),
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},
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};
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}
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}
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public enum DifficultySelectorState
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{
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Selected,
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NotSelected,
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}
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}
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}
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