osu/osu.Game/Beatmaps/Formats
OliBomby cef9f73d34 dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00
..
Decoder.cs Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
IHasComboColours.cs Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
IHasCustomColours.cs
JsonBeatmapDecoder.cs
LegacyBeatmapDecoder.cs Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
LegacyBeatmapEncoder.cs dont assign custom sample bank and volume to hitobjects in non-mania gamemodes 2023-05-01 12:31:27 +02:00
LegacyDecoder.cs Use StringSplitOptions.TrimEntries for string.Split() when possible 2022-12-27 09:41:58 +01:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
LegacyStoryboardDecoder.cs Switched to lowercase 2023-04-21 02:35:28 +02:00
Parsing.cs