mirror of
https://github.com/ppy/osu
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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.Chat.Selection
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{
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public class ChannelSection : Container, IHasFilterableChildren
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{
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public readonly FillFlowContainer<ChannelListItem> ChannelFlow;
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public IEnumerable<IFilterable> FilterableChildren => ChannelFlow.Children;
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public IEnumerable<string> FilterTerms => Array.Empty<string>();
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public bool MatchingFilter
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{
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set => this.FadeTo(value ? 1f : 0f, 100);
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}
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public bool FilteringActive { get; set; }
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public IEnumerable<Channel> Channels
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{
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set => ChannelFlow.ChildrenEnumerable = value.Select(c => new ChannelListItem(c));
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}
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public ChannelSection()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold),
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Text = "All Channels".ToUpperInvariant()
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},
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ChannelFlow = new FillFlowContainer<ChannelListItem>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Top = 25 },
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Spacing = new Vector2(0f, 5f),
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},
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};
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}
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}
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}
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