osu/osu.Game.Rulesets.Taiko/Skinning/Legacy
Bartłomiej Dach ce7af0df63
Always use current timing point for circle piece animation
Using `LifetimeStart` seemed arbitrary and wrong not only in a
compatibility-with-stable sense, but also in a general sanity sense (why
would each object potentially be using a different timing point to
animate?)
2022-11-22 20:39:22 +01:00
..
LegacyBarLine.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyCirclePiece.cs Always use current timing point for circle piece animation 2022-11-22 20:39:22 +01:00
LegacyDrumRoll.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyHit.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyHitExplosion.cs A bit more cleanup 2022-11-02 17:23:45 +09:00
LegacyInputDrum.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
LegacyTaikoScroller.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacyHitTarget.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoLegacySkinTransformer.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00