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https://github.com/ppy/osu
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ce7af0df63
Using `LifetimeStart` seemed arbitrary and wrong not only in a compatibility-with-stable sense, but also in a general sanity sense (why would each object potentially be using a different timing point to animate?) |
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LegacyBarLine.cs | ||
LegacyCirclePiece.cs | ||
LegacyDrumRoll.cs | ||
LegacyHit.cs | ||
LegacyHitExplosion.cs | ||
LegacyInputDrum.cs | ||
LegacyTaikoScroller.cs | ||
TaikoLegacyHitTarget.cs | ||
TaikoLegacyPlayfieldBackgroundRight.cs | ||
TaikoLegacySkinTransformer.cs |