mirror of https://github.com/ppy/osu
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Schedule;
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namespace osu.Game.Tournament.Tests.Screens
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{
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public class TestSceneScheduleScreen : TournamentTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
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Add(new ScheduleScreen());
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}
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[Test]
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public void TestCurrentMatchTime()
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{
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setMatchDate(TimeSpan.FromDays(-1));
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setMatchDate(TimeSpan.FromSeconds(5));
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setMatchDate(TimeSpan.FromMinutes(4));
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setMatchDate(TimeSpan.FromHours(3));
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}
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[Test]
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public void TestNoCurrentMatch()
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{
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AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
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}
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private void setMatchDate(TimeSpan relativeTime)
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// Humanizer cannot handle negative timespans.
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=> AddStep($"start time is {relativeTime}", () =>
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{
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var match = CreateSampleMatch();
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match.Date.Value = DateTimeOffset.Now + relativeTime;
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Ladder.CurrentMatch.Value = match;
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});
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}
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}
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