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https://github.com/ppy/osu
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63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Components;
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using osuTK;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneTournamentModDisplay : TournamentTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private IRulesetStore rulesets { get; set; }
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private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
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[BackgroundDependencyLoader]
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private void load()
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{
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var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = 490154 });
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req.Success += success;
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api.Queue(req);
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Add(fillFlow = new FillFlowContainer<TournamentBeatmapPanel>
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Full,
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Spacing = new Vector2(10)
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});
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}
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private void success(APIBeatmap beatmap)
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{
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var ruleset = rulesets.GetRuleset(Ladder.Ruleset.Value.OnlineID);
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if (ruleset == null)
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return;
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var mods = ruleset.CreateInstance().AllMods;
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foreach (var mod in mods)
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{
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fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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}
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}
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}
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