mirror of
https://github.com/ppy/osu
synced 2024-12-09 08:30:36 +00:00
47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Replays
|
|
{
|
|
public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public List<TaikoAction> Actions = new List<TaikoAction>();
|
|
|
|
public TaikoReplayFrame()
|
|
{
|
|
}
|
|
|
|
public TaikoReplayFrame(double time, params TaikoAction[] actions)
|
|
: base(time)
|
|
{
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
|
{
|
|
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
|
|
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
|
|
if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
|
|
if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
|
|
}
|
|
|
|
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
|
{
|
|
ReplayButtonState state = ReplayButtonState.None;
|
|
|
|
if (Actions.Contains(TaikoAction.LeftRim)) state |= ReplayButtonState.Right1;
|
|
if (Actions.Contains(TaikoAction.RightRim)) state |= ReplayButtonState.Right2;
|
|
if (Actions.Contains(TaikoAction.LeftCentre)) state |= ReplayButtonState.Left1;
|
|
if (Actions.Contains(TaikoAction.RightCentre)) state |= ReplayButtonState.Left2;
|
|
|
|
return new LegacyReplayFrame(Time, null, null, state);
|
|
}
|
|
}
|
|
}
|