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https://github.com/ppy/osu
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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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public class TaikoBeatmap : Beatmap<TaikoHitObject>
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{
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public override IEnumerable<BeatmapStatistic> GetStatistics()
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{
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int hits = HitObjects.Count(s => s is Hit);
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int drumRolls = HitObjects.Count(s => s is DrumRoll);
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int swells = HitObjects.Count(s => s is Swell);
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return new[]
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{
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new BeatmapStatistic
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{
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Name = @"Hit Count",
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
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Content = hits.ToString(),
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},
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new BeatmapStatistic
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{
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Name = @"Drumroll Count",
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
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Content = drumRolls.ToString(),
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},
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new BeatmapStatistic
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{
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Name = @"Swell Count",
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CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
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Content = swells.ToString(),
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}
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};
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}
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}
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}
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