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https://github.com/ppy/osu
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public class TestSceneHoldNote : ManiaHitObjectTestScene
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{
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[Test]
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public void TestHoldNote()
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{
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AddToggleStep("toggle hitting", v =>
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{
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foreach (var holdNote in CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>()))
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{
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((Bindable<bool>)holdNote.IsHitting).Value = v;
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}
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});
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}
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[Test]
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public void TestFadeOnMiss()
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{
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AddStep("miss tick", () =>
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{
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foreach (var holdNote in holdNotes)
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holdNote.ChildrenOfType<DrawableHoldNoteHead>().First().MissForcefully();
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});
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}
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private IEnumerable<DrawableHoldNote> holdNotes => CreatedDrawables.SelectMany(d => d.ChildrenOfType<DrawableHoldNote>());
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protected override DrawableManiaHitObject CreateHitObject()
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{
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var note = new HoldNote { Duration = 1000 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return new DrawableHoldNote(note);
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}
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}
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}
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