osu/osu.Game/Rulesets/Edit/Checks/CheckZeroByteFiles.cs
2021-07-13 03:45:21 +02:00

42 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckZeroByteFiles : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Files, "Zero-byte files");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateZeroBytes(this)
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet;
foreach (var file in beatmapSet.Files)
{
Stream data = context.WorkingBeatmap.GetStream(file.FileInfo.StoragePath);
if (data?.Length == 0)
yield return new IssueTemplateZeroBytes(this).Create(file.Filename);
}
}
public class IssueTemplateZeroBytes : IssueTemplate
{
public IssueTemplateZeroBytes(ICheck check)
: base(check, IssueType.Problem, "\"{0}\" is a 0-byte file.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}