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https://github.com/ppy/osu
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103 lines
3.3 KiB
C#
103 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Components
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{
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public class TournamentMatchChatDisplay : StandAloneChatDisplay
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{
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private readonly Bindable<string> chatChannel = new Bindable<string>();
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private ChannelManager manager;
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public TournamentMatchChatDisplay()
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{
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RelativeSizeAxes = Axes.X;
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Height = 144;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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CornerRadius = 0;
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}
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[BackgroundDependencyLoader(true)]
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private void load(MatchIPCInfo ipc)
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{
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if (ipc != null)
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{
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chatChannel.BindTo(ipc.ChatChannel);
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chatChannel.BindValueChanged(c =>
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{
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if (string.IsNullOrWhiteSpace(c.NewValue))
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return;
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int id = int.Parse(c.NewValue);
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if (id <= 0) return;
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if (manager == null)
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{
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AddInternal(manager = new ChannelManager());
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Channel.BindTo(manager.CurrentChannel);
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}
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foreach (var ch in manager.JoinedChannels.ToList())
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manager.LeaveChannel(ch);
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var channel = new Channel
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{
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Id = id,
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Type = ChannelType.Public
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};
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manager.JoinChannel(channel);
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manager.CurrentChannel.Value = channel;
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}, true);
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}
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}
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public void Expand() => this.FadeIn(300);
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public void Contract() => this.FadeOut(200);
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protected override ChatLine CreateMessage(Message message) => new MatchMessage(message);
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protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel);
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public class MatchChannel : StandAloneDrawableChannel
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{
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public MatchChannel(Channel channel)
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: base(channel)
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{
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ScrollbarVisible = false;
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}
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}
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protected class MatchMessage : StandAloneMessage
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{
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public MatchMessage(Message message)
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: base(message)
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{
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}
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private void load(LadderInfo info)
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{
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// if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.Id == Message.Sender.Id))
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// SenderText.Colour = TournamentGame.COLOUR_RED;
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// else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.Id == Message.Sender.Id))
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// SenderText.Colour = TournamentGame.COLOUR_BLUE;
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// else if (Message.Sender.Colour != null)
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// SenderText.Colour = ColourBox.Colour = Color4Extensions.FromHex(Message.Sender.Colour);
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}
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}
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}
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}
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