osu/osu.Game/Skinning/LegacyAccuracyCounter.cs
Robin Avery ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00

36 lines
1020 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
{
public bool UsingClosestAnchor { get; set; } = true;
public LegacyAccuracyCounter()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
}
}