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https://github.com/ppy/osu
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129 lines
5.0 KiB
C#
129 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneSafeAreaHandling : OsuGameTestScene
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{
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private SafeAreaDefiningContainer safeAreaContainer;
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private static BindableSafeArea safeArea;
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private readonly Bindable<float> safeAreaPaddingTop = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingBottom = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingLeft = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<float> safeAreaPaddingRight = new BindableFloat { MinValue = 0, MaxValue = 200 };
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private readonly Bindable<bool> applySafeAreaConsiderations = new Bindable<bool>(true);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Usually this would be placed between the host and the game, but that's a bit of a pain to do with the test scene hierarchy.
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// Add is required for the container to get a size (and give out correct metrics to the usages in SafeAreaContainer).
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Add(safeAreaContainer = new SafeAreaDefiningContainer(safeArea = new BindableSafeArea())
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{
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RelativeSizeAxes = Axes.Both
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});
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// Cache is required for the test game to see the safe area.
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Dependencies.CacheAs<ISafeArea>(safeAreaContainer);
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}
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public override void SetUpSteps()
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{
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AddStep("Add adjust controls", () =>
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{
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Add(new Container
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{
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Depth = float.MinValue,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.8f,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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Width = 400,
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Children = new Drawable[]
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{
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingTop,
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LabelText = "Top"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingBottom,
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LabelText = "Bottom"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingLeft,
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LabelText = "Left"
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},
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new SettingsSlider<float>
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{
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Current = safeAreaPaddingRight,
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LabelText = "Right"
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},
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new SettingsCheckbox
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{
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LabelText = "Apply",
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Current = applySafeAreaConsiderations,
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},
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}
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}
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}
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});
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safeAreaPaddingTop.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingBottom.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingLeft.BindValueChanged(_ => updateSafeArea());
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safeAreaPaddingRight.BindValueChanged(_ => updateSafeArea());
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applySafeAreaConsiderations.BindValueChanged(_ => updateSafeArea());
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});
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base.SetUpSteps();
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}
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private void updateSafeArea()
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{
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safeArea.Value = new MarginPadding
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{
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Top = safeAreaPaddingTop.Value,
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Bottom = safeAreaPaddingBottom.Value,
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Left = safeAreaPaddingLeft.Value,
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Right = safeAreaPaddingRight.Value,
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};
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Game.LocalConfig.SetValue(OsuSetting.SafeAreaConsiderations, applySafeAreaConsiderations.Value);
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}
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[Test]
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public void TestSafeArea()
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{
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}
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}
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}
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