osu/osu.Game.Tournament
smallketchup82 cae3607caf
Fix up restarting
Earlier I changed the restarting logic to not wait until the program
exits and instead try to facilitate restarting alone. This did not work,
and it became clear we'd need Velopack to do the restarting. This
reverts back and supposedly brings restarting logic in line with how
Velopack does it
2024-07-04 17:30:58 -04:00
..
Components Fix tournament beatmap backgrounds occasionally not loading 2024-01-17 16:26:01 +09:00
Configuration Automated pass 2023-06-24 01:00:03 +09:00
IO Use new LINQ Order() instead of OrderBy() when possible 2024-02-08 18:01:00 +01:00
IPC Fix potential race condition in song bar beatmap lookup flow 2023-08-31 19:04:10 +09:00
Models Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Screens Fix up restarting 2024-07-04 17:30:58 -04:00
CountryExtensions.cs Remove missing country 2023-10-25 13:02:15 +09:00
JsonPointConverter.cs remove #nullable disable in tournament 2023-07-29 22:25:06 +09:00
SaveChangesOverlay.cs Allow saving changes in tournament system using `Ctrl`+`S` 2023-08-30 13:29:08 +09:00
TournamentGame.cs Remove unused using directive 2023-08-30 08:20:57 +02:00
TournamentGameBase.cs move to initialiser 2023-07-30 02:41:45 +09:00
TournamentSceneManager.cs remove #nullable disable in tournament 2023-07-29 22:25:06 +09:00
TournamentSpriteText.cs Automated pass 2023-06-24 01:00:03 +09:00
TourneyButton.cs Update all tournament buttons to use new design 2023-07-21 03:34:36 +09:00
WarningBox.cs Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Tournament.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00