mirror of
https://github.com/ppy/osu
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84 lines
2.8 KiB
C#
84 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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{
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[Resolved]
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private MultiplayerClient client { get; set; }
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private LoadingLayer loadingLayer;
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/// <summary>
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/// Construct a new instance of multiplayer song select.
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/// </summary>
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/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
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/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
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public MultiplayerMatchSongSelect(WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
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{
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if (beatmap != null || ruleset != null)
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{
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Schedule(() =>
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{
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if (beatmap != null) Beatmap.Value = beatmap;
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if (ruleset != null) Ruleset.Value = ruleset;
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});
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(loadingLayer = new LoadingLayer(true));
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}
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protected override void SelectItem(PlaylistItem item)
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{
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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loadingLayer.Show();
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client.ChangeSettings(item: item).ContinueWith(t =>
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{
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Schedule(() =>
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{
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loadingLayer.Hide();
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if (t.IsCompletedSuccessfully)
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this.Exit();
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else
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{
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Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important);
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Carousel.AllowSelection = true;
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}
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});
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});
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}
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else
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{
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Playlist.Clear();
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Playlist.Add(item);
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this.Exit();
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}
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && !(mod is ModTimeRamp) && !(mod is ModRateAdjust);
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}
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}
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