mirror of https://github.com/ppy/osu
271 lines
12 KiB
C#
271 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using osu.Framework;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Database;
|
|
using osu.Game.Models;
|
|
using osu.Game.Rulesets;
|
|
|
|
#nullable enable
|
|
|
|
namespace osu.Game.Stores
|
|
{
|
|
public class RealmRulesetStore : IRulesetStore, IDisposable
|
|
{
|
|
private readonly RealmContextFactory realmFactory;
|
|
|
|
private const string ruleset_library_prefix = @"osu.Game.Rulesets";
|
|
|
|
private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
|
|
|
|
/// <summary>
|
|
/// All available rulesets.
|
|
/// </summary>
|
|
public IEnumerable<RealmRuleset> AvailableRulesets => availableRulesets;
|
|
|
|
private readonly List<RealmRuleset> availableRulesets = new List<RealmRuleset>();
|
|
|
|
public RealmRulesetStore(RealmContextFactory realmFactory, Storage? storage = null)
|
|
{
|
|
this.realmFactory = realmFactory;
|
|
|
|
// On android in release configuration assemblies are loaded from the apk directly into memory.
|
|
// We cannot read assemblies from cwd, so should check loaded assemblies instead.
|
|
loadFromAppDomain();
|
|
|
|
// This null check prevents Android from attempting to load the rulesets from disk,
|
|
// as the underlying path "AppContext.BaseDirectory", despite being non-nullable, it returns null on android.
|
|
// See https://github.com/xamarin/xamarin-android/issues/3489.
|
|
if (RuntimeInfo.StartupDirectory != null)
|
|
loadFromDisk();
|
|
|
|
// the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory.
|
|
// It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail
|
|
// to load as unable to locate the game core assembly.
|
|
AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly;
|
|
|
|
var rulesetStorage = storage?.GetStorageForDirectory(@"rulesets");
|
|
if (rulesetStorage != null)
|
|
loadUserRulesets(rulesetStorage);
|
|
|
|
addMissingRulesets();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a ruleset using a known ID.
|
|
/// </summary>
|
|
/// <param name="id">The ruleset's internal ID.</param>
|
|
/// <returns>A ruleset, if available, else null.</returns>
|
|
public RealmRuleset? GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.OnlineID == id);
|
|
|
|
/// <summary>
|
|
/// Retrieve a ruleset using a known short name.
|
|
/// </summary>
|
|
/// <param name="shortName">The ruleset's short name.</param>
|
|
/// <returns>A ruleset, if available, else null.</returns>
|
|
public RealmRuleset? GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
|
|
|
|
private Assembly? resolveRulesetDependencyAssembly(object? sender, ResolveEventArgs args)
|
|
{
|
|
var asm = new AssemblyName(args.Name);
|
|
|
|
// the requesting assembly may be located out of the executable's base directory, thus requiring manual resolving of its dependencies.
|
|
// this attempts resolving the ruleset dependencies on game core and framework assemblies by returning assemblies with the same assembly name
|
|
// already loaded in the AppDomain.
|
|
var domainAssembly = AppDomain.CurrentDomain.GetAssemblies()
|
|
// Given name is always going to be equally-or-more qualified than the assembly name.
|
|
.Where(a =>
|
|
{
|
|
string? name = a.GetName().Name;
|
|
if (name == null)
|
|
return false;
|
|
|
|
return args.Name.Contains(name, StringComparison.Ordinal);
|
|
})
|
|
// Pick the greatest assembly version.
|
|
.OrderByDescending(a => a.GetName().Version)
|
|
.FirstOrDefault();
|
|
|
|
if (domainAssembly != null)
|
|
return domainAssembly;
|
|
|
|
return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName);
|
|
}
|
|
|
|
private void addMissingRulesets()
|
|
{
|
|
using (var context = realmFactory.CreateContext())
|
|
{
|
|
context.Write(realm =>
|
|
{
|
|
var rulesets = realm.All<RealmRuleset>();
|
|
|
|
List<Ruleset> instances = loadedAssemblies.Values
|
|
.Select(r => Activator.CreateInstance(r) as Ruleset)
|
|
.Where(r => r != null)
|
|
.Select(r => r.AsNonNull())
|
|
.ToList();
|
|
|
|
// add all legacy rulesets first to ensure they have exclusive choice of primary key.
|
|
foreach (var r in instances.Where(r => r is ILegacyRuleset))
|
|
{
|
|
if (realm.All<RealmRuleset>().FirstOrDefault(rr => rr.OnlineID == r.RulesetInfo.OnlineID) == null)
|
|
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID));
|
|
}
|
|
|
|
// add any other rulesets which have assemblies present but are not yet in the database.
|
|
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
|
{
|
|
if (rulesets.FirstOrDefault(ri => ri.InstantiationInfo.Equals(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
|
|
{
|
|
var existingSameShortName = rulesets.FirstOrDefault(ri => ri.ShortName == r.RulesetInfo.ShortName);
|
|
|
|
if (existingSameShortName != null)
|
|
{
|
|
// even if a matching InstantiationInfo was not found, there may be an existing ruleset with the same ShortName.
|
|
// this generally means the user or ruleset provider has renamed their dll but the underlying ruleset is *likely* the same one.
|
|
// in such cases, update the instantiation info of the existing entry to point to the new one.
|
|
existingSameShortName.InstantiationInfo = r.RulesetInfo.InstantiationInfo;
|
|
}
|
|
else
|
|
realm.Add(new RealmRuleset(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID));
|
|
}
|
|
}
|
|
|
|
List<RealmRuleset> detachedRulesets = new List<RealmRuleset>();
|
|
|
|
// perform a consistency check and detach final rulesets from realm for cross-thread runtime usage.
|
|
foreach (var r in rulesets)
|
|
{
|
|
try
|
|
{
|
|
var resolvedType = Type.GetType(r.InstantiationInfo)
|
|
?? throw new RulesetLoadException(@"Type could not be resolved");
|
|
|
|
var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo
|
|
?? throw new RulesetLoadException(@"Instantiation failure");
|
|
|
|
r.Name = instanceInfo.Name;
|
|
r.ShortName = instanceInfo.ShortName;
|
|
r.InstantiationInfo = instanceInfo.InstantiationInfo;
|
|
r.Available = true;
|
|
|
|
detachedRulesets.Add(r.Clone());
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
r.Available = false;
|
|
Logger.Log($"Could not load ruleset {r}: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
availableRulesets.AddRange(detachedRulesets);
|
|
});
|
|
}
|
|
}
|
|
|
|
private void loadFromAppDomain()
|
|
{
|
|
foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
string? rulesetName = ruleset.GetName().Name;
|
|
|
|
if (rulesetName == null)
|
|
continue;
|
|
|
|
if (!rulesetName.StartsWith(ruleset_library_prefix, StringComparison.InvariantCultureIgnoreCase) || rulesetName.Contains(@"Tests"))
|
|
continue;
|
|
|
|
addRuleset(ruleset);
|
|
}
|
|
}
|
|
|
|
private void loadUserRulesets(Storage rulesetStorage)
|
|
{
|
|
var rulesets = rulesetStorage.GetFiles(@".", @$"{ruleset_library_prefix}.*.dll");
|
|
|
|
foreach (string? ruleset in rulesets.Where(f => !f.Contains(@"Tests")))
|
|
loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset));
|
|
}
|
|
|
|
private void loadFromDisk()
|
|
{
|
|
try
|
|
{
|
|
string[] files = Directory.GetFiles(RuntimeInfo.StartupDirectory, @$"{ruleset_library_prefix}.*.dll");
|
|
|
|
foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
|
|
loadRulesetFromFile(file);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $"Could not load rulesets from directory {RuntimeInfo.StartupDirectory}");
|
|
}
|
|
}
|
|
|
|
private void loadRulesetFromFile(string file)
|
|
{
|
|
string? filename = Path.GetFileNameWithoutExtension(file);
|
|
|
|
if (loadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename))
|
|
return;
|
|
|
|
try
|
|
{
|
|
addRuleset(Assembly.LoadFrom(file));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $"Failed to load ruleset {filename}");
|
|
}
|
|
}
|
|
|
|
private void addRuleset(Assembly assembly)
|
|
{
|
|
if (loadedAssemblies.ContainsKey(assembly))
|
|
return;
|
|
|
|
// the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799).
|
|
// as a failsafe, also compare by FullName.
|
|
if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName))
|
|
return;
|
|
|
|
try
|
|
{
|
|
loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, $"Failed to add ruleset {assembly}");
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetDependencyAssembly;
|
|
}
|
|
|
|
#region Implementation of IRulesetStore
|
|
|
|
IRulesetInfo? IRulesetStore.GetRuleset(int id) => GetRuleset(id);
|
|
IRulesetInfo? IRulesetStore.GetRuleset(string shortName) => GetRuleset(shortName);
|
|
IEnumerable<IRulesetInfo> IRulesetStore.AvailableRulesets => AvailableRulesets;
|
|
|
|
#endregion
|
|
}
|
|
}
|