mirror of https://github.com/ppy/osu
558 lines
25 KiB
C#
558 lines
25 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
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protected ISampleStore Samples;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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/// <summary>
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/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
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/// Added in order to match sample lookup logic from stable (in stable, only the beatmap skin could use samples with a custom sample bank).
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/// </summary>
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protected virtual bool UseCustomSampleBanks => false;
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private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: this(skin, new LegacyDatabasedSkinResourceStore(skin, resources.Files), resources, "skin.ini")
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{
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}
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/// <summary>
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="storage">A storage for looking up files within this skin using user-facing filenames.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string configurationFilename)
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: this(skin, storage, resources, storage?.GetStream(configurationFilename))
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{
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}
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/// <summary>
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/// Construct a new legacy skin instance.
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/// </summary>
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/// <param name="skin">The model for this skin.</param>
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/// <param name="storage">A storage for looking up files within this skin using user-facing filenames.</param>
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/// <param name="resources">Access to raw game resources.</param>
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/// <param name="configurationStream">An optional stream containing the contents of a skin.ini file.</param>
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protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] Stream configurationStream)
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: base(skin, resources, configurationStream)
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{
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if (storage != null)
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{
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var samples = resources?.AudioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage));
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(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
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}
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
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true) != null);
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}
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protected override void ParseConfigurationStream(Stream stream)
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{
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base.ParseConfigurationStream(stream);
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stream.Seek(0, SeekOrigin.Begin);
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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{
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var maniaList = new LegacyManiaSkinDecoder().Decode(reader);
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foreach (var config in maniaList)
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maniaConfigurations[config.Keys] = config;
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}
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case GlobalSkinColours colour:
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switch (colour)
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{
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case GlobalSkinColours.ComboColours:
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var comboColours = Configuration.ComboColours;
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if (comboColours != null)
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return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
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break;
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default:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, colour.ToString()));
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}
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break;
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case SkinComboColourLookup comboColour:
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return SkinUtils.As<TValue>(GetComboColour(Configuration, comboColour.ColourIndex, comboColour.Combo));
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaSkin)
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break;
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var result = lookupForMania<TValue>(maniaLookup);
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if (result != null)
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return result;
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break;
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case SkinConfiguration.LegacySetting legacy:
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return legacySettingLookup<TValue>(legacy);
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default:
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return genericLookup<TLookup, TValue>(lookup);
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}
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return null;
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}
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private IBindable<TValue> lookupForMania<TValue>(LegacyManiaSkinConfigurationLookup maniaLookup)
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{
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if (!maniaConfigurations.TryGetValue(maniaLookup.Keys, out var existing))
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maniaConfigurations[maniaLookup.Keys] = existing = new LegacyManiaSkinConfiguration(maniaLookup.Keys);
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switch (maniaLookup.Lookup)
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{
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.ColumnSpacing:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnSpacing[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.HitPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HitPosition));
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case LegacyManiaSkinConfigurationLookups.ScorePosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ScorePosition));
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case LegacyManiaSkinConfigurationLookups.LightPosition:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.LightPosition));
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case LegacyManiaSkinConfigurationLookups.ShowJudgementLine:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.ShowJudgementLine));
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case LegacyManiaSkinConfigurationLookups.ExplosionImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingN"));
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case LegacyManiaSkinConfigurationLookups.ExplosionScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.ExplosionWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ExplosionWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
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case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
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return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
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case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
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case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
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return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
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case LegacyManiaSkinConfigurationLookups.NoteImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "LightingL"));
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case LegacyManiaSkinConfigurationLookups.HoldNoteLightScale:
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Debug.Assert(maniaLookup.TargetColumn != null);
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if (GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value < 2.5m)
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return SkinUtils.As<TValue>(new Bindable<float>(1));
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if (existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] != 0)
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return SkinUtils.As<TValue>(new Bindable<float>(existing.HoldNoteLightWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnWidth[maniaLookup.TargetColumn.Value] / LegacyManiaSkinConfiguration.DEFAULT_COLUMN_SIZE));
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case LegacyManiaSkinConfigurationLookups.KeyImage:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
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case LegacyManiaSkinConfigurationLookups.KeyImageDown:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
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case LegacyManiaSkinConfigurationLookups.LeftStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLeft"));
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case LegacyManiaSkinConfigurationLookups.RightStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageRight"));
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case LegacyManiaSkinConfigurationLookups.BottomStageImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageBottom"));
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case LegacyManiaSkinConfigurationLookups.LightImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageLight"));
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case LegacyManiaSkinConfigurationLookups.HitTargetImage:
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return SkinUtils.As<TValue>(getManiaImage(existing, "StageHint"));
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case LegacyManiaSkinConfigurationLookups.LeftLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value]));
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case LegacyManiaSkinConfigurationLookups.RightLineWidth:
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Debug.Assert(maniaLookup.TargetColumn != null);
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return SkinUtils.As<TValue>(new Bindable<float>(existing.ColumnLineWidth[maniaLookup.TargetColumn.Value + 1]));
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case LegacyManiaSkinConfigurationLookups.Hit0:
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case LegacyManiaSkinConfigurationLookups.Hit50:
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case LegacyManiaSkinConfigurationLookups.Hit100:
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case LegacyManiaSkinConfigurationLookups.Hit200:
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case LegacyManiaSkinConfigurationLookups.Hit300:
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case LegacyManiaSkinConfigurationLookups.Hit300g:
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return SkinUtils.As<TValue>(getManiaImage(existing, maniaLookup.Lookup.ToString()));
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case LegacyManiaSkinConfigurationLookups.KeysUnderNotes:
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return SkinUtils.As<TValue>(new Bindable<bool>(existing.KeysUnderNotes));
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}
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return null;
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}
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/// <summary>
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/// Retrieves the correct combo colour for a given colour index and information on the combo.
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/// </summary>
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/// <param name="source">The source to retrieve the combo colours from.</param>
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/// <param name="colourIndex">The preferred index for retrieving the combo colour with.</param>
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/// <param name="combo">Information on the combo whose using the returned colour.</param>
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protected virtual IBindable<Color4> GetComboColour(IHasComboColours source, int colourIndex, IHasComboInformation combo)
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{
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var colour = source.ComboColours?[colourIndex % source.ComboColours.Count];
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return colour.HasValue ? new Bindable<Color4>(colour.Value) : null;
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}
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private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
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=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
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=> source.ImageLookups.TryGetValue(lookup, out string image) ? new Bindable<string>(image) : null;
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[CanBeNull]
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private IBindable<TValue> legacySettingLookup<TValue>(SkinConfiguration.LegacySetting legacySetting)
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{
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switch (legacySetting)
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{
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case SkinConfiguration.LegacySetting.Version:
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return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? SkinConfiguration.LATEST_VERSION));
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default:
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return genericLookup<SkinConfiguration.LegacySetting, TValue>(legacySetting);
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}
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}
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[CanBeNull]
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private IBindable<TValue> genericLookup<TLookup, TValue>(TLookup lookup)
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{
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out string val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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if (typeof(TValue) == typeof(bool))
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val = val == "1" ? "true" : "false";
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val);
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return bindable;
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}
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}
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catch
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{
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}
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return null;
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (base.GetDrawableComponent(component) is Drawable c)
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return c;
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switch (component)
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{
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case SkinnableTargetComponent target:
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switch (target.Target)
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{
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case SkinnableTarget.MainHUDComponents:
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var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
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{
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var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
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var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
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var combo = container.OfType<LegacyComboCounter>().FirstOrDefault();
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if (score != null && accuracy != null)
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{
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accuracy.Y = container.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight).Y;
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}
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var songProgress = container.OfType<SongProgress>().FirstOrDefault();
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var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
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if (hitError != null)
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{
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hitError.Anchor = Anchor.BottomCentre;
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hitError.Origin = Anchor.CentreLeft;
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hitError.Rotation = -90;
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}
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if (songProgress != null)
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{
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if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT;
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if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT;
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}
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})
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{
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Children = this.HasFont(LegacyFont.Score)
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? new Drawable[]
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{
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new LegacyComboCounter(),
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new LegacyScoreCounter(),
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new LegacyAccuracyCounter(),
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new LegacyHealthDisplay(),
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new SongProgress(),
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new BarHitErrorMeter(),
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}
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: new Drawable[]
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{
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// TODO: these should fallback to using osu!classic skin textures, rather than doing this.
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new DefaultComboCounter(),
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new DefaultScoreCounter(),
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new DefaultAccuracyCounter(),
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new DefaultHealthDisplay(),
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new SongProgress(),
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new BarHitErrorMeter(),
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}
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};
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return skinnableTargetWrapper;
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}
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return null;
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case GameplaySkinComponent<HitResult> resultComponent:
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// TODO: this should be inside the judgement pieces.
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Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
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// kind of wasteful that we throw this away, but should do for now.
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if (createDrawable() != null)
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{
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var particle = getParticleTexture(resultComponent.Component);
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if (particle != null)
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return new LegacyJudgementPieceNew(resultComponent.Component, createDrawable, particle);
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else
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return new LegacyJudgementPieceOld(resultComponent.Component, createDrawable);
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}
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break;
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}
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Texture getParticleTexture(HitResult result)
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{
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switch (result)
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{
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case HitResult.Meh:
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return GetTexture("particle50");
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case HitResult.Ok:
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return GetTexture("particle100");
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case HitResult.Great:
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return GetTexture("particle300");
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}
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return null;
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}
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private Drawable getJudgementAnimation(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
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return this.GetAnimation("hit50", true, false);
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case HitResult.Ok:
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return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
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return this.GetAnimation("hit300", true, false);
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}
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return null;
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}
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public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
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{
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foreach (string name in getFallbackNames(componentName))
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{
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float ratio = 2;
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var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT);
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(name, wrapModeS, wrapModeT);
|
|
}
|
|
|
|
if (texture == null)
|
|
continue;
|
|
|
|
texture.ScaleAdjust = ratio;
|
|
return texture;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public override ISample GetSample(ISampleInfo sampleInfo)
|
|
{
|
|
IEnumerable<string> lookupNames;
|
|
|
|
if (sampleInfo is HitSampleInfo hitSample)
|
|
lookupNames = getLegacyLookupNames(hitSample);
|
|
else
|
|
{
|
|
lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
|
|
}
|
|
|
|
foreach (string lookup in lookupNames)
|
|
{
|
|
var sample = Samples?.Get(lookup);
|
|
|
|
if (sample != null)
|
|
{
|
|
return sample;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
|
|
{
|
|
var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
|
|
|
|
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
|
|
{
|
|
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
|
|
// using .EndsWith() is intentional as it ensures parity in all edge cases
|
|
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
|
|
lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
|
|
}
|
|
|
|
foreach (string l in lookupNames)
|
|
yield return l;
|
|
|
|
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
|
|
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
|
|
// which is why this is done locally here.
|
|
yield return hitSample.Name;
|
|
}
|
|
|
|
private IEnumerable<string> getFallbackNames(string componentName)
|
|
{
|
|
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
|
|
yield return componentName;
|
|
|
|
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
|
|
yield return componentName.Split('/').Last();
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
Textures?.Dispose();
|
|
Samples?.Dispose();
|
|
}
|
|
}
|
|
}
|