osu/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs

140 lines
4.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring.Legacy
{
public static class ScoreInfoExtensions
{
public static int? GetCountGeki(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
return getCount(scoreInfo, HitResult.Perfect);
}
return null;
}
public static void SetCountGeki(this ScoreInfo scoreInfo, int value)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
scoreInfo.Statistics[HitResult.Perfect] = value;
break;
}
}
public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great);
public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value;
public static int? GetCountKatu(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
return getCount(scoreInfo, HitResult.Good);
case 2:
return getCount(scoreInfo, HitResult.SmallTickMiss);
}
return null;
}
public static void SetCountKatu(this ScoreInfo scoreInfo, int value)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
scoreInfo.Statistics[HitResult.Good] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
break;
}
}
public static int? GetCount100(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 1:
case 3:
return getCount(scoreInfo, HitResult.Ok);
case 2:
return getCount(scoreInfo, HitResult.LargeTickHit);
}
return null;
}
public static void SetCount100(this ScoreInfo scoreInfo, int value)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 1:
case 3:
scoreInfo.Statistics[HitResult.Ok] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
break;
}
}
public static int? GetCount50(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 3:
return getCount(scoreInfo, HitResult.Meh);
case 2:
return getCount(scoreInfo, HitResult.SmallTickHit);
}
return null;
}
public static void SetCount50(this ScoreInfo scoreInfo, int value)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 3:
scoreInfo.Statistics[HitResult.Meh] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
break;
}
}
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
getCount(scoreInfo, HitResult.Miss);
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
scoreInfo.Statistics[HitResult.Miss] = value;
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
{
if (scoreInfo.Statistics.TryGetValue(result, out int existing))
return existing;
return null;
}
}
}