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https://github.com/ppy/osu
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ccfff50c6f
I was trying to be too smart with caching, but if the `Play` method was not called often enough it would have a recent reference. Unfortunately this requires a separate query to `Entries`, but is also a special case (no future hitobjects). This also removes the time-based checks (result status alone should be all we care about). |
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.. | ||
Scrolling | ||
DrawableRuleset.cs | ||
DrawableRulesetDependencies.cs | ||
FrameStabilityContainer.cs | ||
GameplayCursorContainer.cs | ||
GameplaySampleTriggerSource.cs | ||
HitObjectContainer.cs | ||
IFrameStableClock.cs | ||
IHitObjectContainer.cs | ||
IPooledHitObjectProvider.cs | ||
JudgementContainer.cs | ||
ModIcon.cs | ||
Playfield.cs | ||
PlayfieldAdjustmentContainer.cs | ||
PlayfieldBorder.cs | ||
PlayfieldBorderStyle.cs | ||
ReplayRecorder.cs | ||
RulesetInputManager.cs |