osu/osu.Game/Rulesets/UI
Dean Herbert ccfff50c6f Apply fixes in line with issues found during testing
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).

This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
..
Scrolling Increase TimeRange max value 2021-08-02 19:37:45 +09:00
DrawableRuleset.cs Expose DrawableRuleset audio adjustments as non-container 2021-07-31 15:47:54 +09:00
DrawableRulesetDependencies.cs Pass empty resource store for FallbackShaderManager base constructor 2021-06-22 12:36:45 +03:00
FrameStabilityContainer.cs
GameplayCursorContainer.cs
GameplaySampleTriggerSource.cs Apply fixes in line with issues found during testing 2021-08-25 16:56:44 +09:00
HitObjectContainer.cs Remove OnAdd/OnRemove of HitObjectContainer 2021-06-03 15:00:16 +09:00
IFrameStableClock.cs
IHitObjectContainer.cs
IPooledHitObjectProvider.cs
JudgementContainer.cs
ModIcon.cs Update usages of IHasTooltip in line with framework localisation changes 2021-06-25 19:10:04 +02:00
Playfield.cs Use singular IApplicableToDrawableHitObject for consumers 2021-06-16 18:47:04 +09:00
PlayfieldAdjustmentContainer.cs
PlayfieldBorder.cs
PlayfieldBorderStyle.cs
ReplayRecorder.cs Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
RulesetInputManager.cs Merge branch 'master' into realm-key-binding-store 2021-06-10 13:58:08 +09:00