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https://github.com/ppy/osu
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3358ab9f8a
The difference is caused by the reworked calculateLength() of SliderPath. This comes as a result of the increased accuracy of path lengthenings due to calculating the final position relative to the second-to-last point, rather than relative to the last point.
27 lines
979 B
C#
27 lines
979 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Osu.Difficulty;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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[TestCase(6.9311451172608853d, "diffcalc-test")]
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[TestCase(1.0736587013228804d, "zero-length-sliders")]
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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}
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}
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