mirror of
https://github.com/ppy/osu
synced 2024-12-27 09:23:15 +00:00
400 lines
23 KiB
XML
400 lines
23 KiB
XML
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
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<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
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<Compile Include="Screens\Play\Pause\RetryButton.cs" />
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<Compile Include="Screens\Play\Pause\QuitButton.cs" />
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<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
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<Compile Include="Modes\Mods\Mod.cs" />
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<Compile Include="Overlays\Mods\ModButton.cs" />
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<Compile Include="Modes\UI\ModIcon.cs" />
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<Compile Include="Overlays\Mods\ModSection.cs" />
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<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
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<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
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<Compile Include="Overlays\Dialog\PopupDialog.cs" />
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<Compile Include="Graphics\UserInterface\DialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogOKButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogCancelButton.cs" />
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<Compile Include="Screens\Select\BeatmapDeleteDialog.cs" />
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<Compile Include="Overlays\DialogOverlay.cs" />
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<Compile Include="Overlays\Mods\AssistedSection.cs" />
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<Compile Include="Overlays\WaveOverlayContainer.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
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<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
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<Compile Include="Screens\Select\Leaderboards\Leaderboard.cs" />
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<Compile Include="Screens\Select\Leaderboards\LeaderboardScore.cs" />
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<Compile Include="Users\Country.cs" />
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<Compile Include="Users\Team.cs" />
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<Compile Include="Modes\Scoring\ScoreRank.cs" />
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<Compile Include="Users\Avatar.cs" />
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<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />
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<Compile Include="Screens\Select\BeatmapDetailArea.cs" />
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<Compile Include="Graphics\UserInterface\OsuTabControlCheckBox.cs" />
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<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
|
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<Name>osu.Framework</Name>
|
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</ProjectReference>
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<ProjectReference Include="$(SolutionDir)\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
|
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<Name>osu.Game.Resources</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
|
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-->
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</Project>
|