mirror of
https://github.com/ppy/osu
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cc2b4c5c5b
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff from it to subclasses. Should enable us to make an OnlineWorkingBeatmap or so.
50 lines
1.7 KiB
C#
50 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Modes.Mods;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Beatmaps
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{
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public abstract class WorkingBeatmap : IDisposable
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{
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public readonly BeatmapInfo BeatmapInfo;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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/// <summary>
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/// A play mode that is preferred for this beatmap. PlayMode will become this mode where conversion is feasible,
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/// or otherwise to the beatmap's default.
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/// </summary>
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public PlayMode? PreferredPlayMode;
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public PlayMode PlayMode => Beatmap?.BeatmapInfo?.Mode > PlayMode.Osu ? Beatmap.BeatmapInfo.Mode : PreferredPlayMode ?? PlayMode.Osu;
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
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public readonly bool WithStoryboard;
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, bool withStoryboard = false)
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{
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapSetInfo;
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WithStoryboard = withStoryboard;
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}
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public abstract Beatmap Beatmap { get; }
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public abstract Texture Background { get; }
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public abstract Track Track { get; }
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public abstract void TransferTo(WorkingBeatmap other);
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public abstract void Dispose();
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public virtual bool TrackLoaded => Track != null;
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}
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}
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