mirror of https://github.com/ppy/osu
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using Foundation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers;
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using osu.Framework.iOS.Input;
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using osu.Game;
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using osu.Game.Overlays.Settings;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using Xamarin.Essentials;
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namespace osu.iOS
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{
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public class OsuGameIOS : OsuGame
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{
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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protected override Edges SafeAreaOverrideEdges =>
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// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
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// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
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Edges.Bottom;
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public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
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{
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switch (handler)
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{
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case IOSMouseHandler _:
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return new IOSMouseSettings();
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default:
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return base.CreateSettingsSubsectionFor(handler);
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}
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}
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private class IOSBatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel => Battery.ChargeLevel;
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public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
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}
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}
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}
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