mirror of https://github.com/ppy/osu
194 lines
6.0 KiB
C#
194 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
|
{
|
|
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
|
|
{
|
|
protected readonly HitResult Result;
|
|
|
|
protected SpriteText JudgementText { get; private set; } = null!;
|
|
|
|
private RingExplosion? ringExplosion;
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; } = null!;
|
|
|
|
public ArgonJudgementPiece(HitResult result)
|
|
{
|
|
Result = result;
|
|
Origin = Anchor.Centre;
|
|
Y = 160;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
JudgementText = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Text = Result.GetDescription().ToUpperInvariant(),
|
|
Colour = colours.ForHitResult(Result),
|
|
Blending = BlendingParameters.Additive,
|
|
Spacing = new Vector2(10, 0),
|
|
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
|
|
},
|
|
};
|
|
|
|
if (Result.IsHit())
|
|
{
|
|
AddInternal(ringExplosion = new RingExplosion(Result)
|
|
{
|
|
Colour = colours.ForHitResult(Result),
|
|
});
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays the default animation for this judgement piece.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The base implementation only handles fade (for all result types) and misses.
|
|
/// Individual rulesets are recommended to implement their appropriate hit animations.
|
|
/// </remarks>
|
|
public virtual void PlayAnimation()
|
|
{
|
|
switch (Result)
|
|
{
|
|
default:
|
|
JudgementText
|
|
.ScaleTo(Vector2.One)
|
|
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
|
|
break;
|
|
|
|
case HitResult.Miss:
|
|
this.ScaleTo(1.6f);
|
|
this.ScaleTo(1, 100, Easing.In);
|
|
|
|
this.MoveTo(Vector2.Zero);
|
|
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
|
|
|
this.RotateTo(0);
|
|
this.RotateTo(40, 800, Easing.InQuint);
|
|
break;
|
|
}
|
|
|
|
this.FadeOutFromOne(800);
|
|
|
|
ringExplosion?.PlayAnimation();
|
|
}
|
|
|
|
public Drawable? GetAboveHitObjectsProxiedContent() => null;
|
|
|
|
private class RingExplosion : CompositeDrawable
|
|
{
|
|
private readonly float travel = 52;
|
|
|
|
public RingExplosion(HitResult result)
|
|
{
|
|
const float thickness = 4;
|
|
|
|
const float small_size = 9;
|
|
const float large_size = 14;
|
|
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
Blending = BlendingParameters.Additive;
|
|
|
|
int countSmall = 0;
|
|
int countLarge = 0;
|
|
|
|
switch (result)
|
|
{
|
|
case HitResult.Meh:
|
|
countSmall = 3;
|
|
travel *= 0.3f;
|
|
break;
|
|
|
|
case HitResult.Ok:
|
|
case HitResult.Good:
|
|
countSmall = 4;
|
|
travel *= 0.6f;
|
|
break;
|
|
|
|
case HitResult.Great:
|
|
case HitResult.Perfect:
|
|
countSmall = 4;
|
|
countLarge = 4;
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i < countSmall; i++)
|
|
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
|
|
|
|
for (int i = 0; i < countLarge; i++)
|
|
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
|
|
}
|
|
|
|
public void PlayAnimation()
|
|
{
|
|
foreach (var c in InternalChildren)
|
|
{
|
|
const float start_position_ratio = 0.3f;
|
|
|
|
float direction = RNG.NextSingle(0, 360);
|
|
float distance = RNG.NextSingle(travel / 2, travel);
|
|
|
|
c.MoveTo(new Vector2(
|
|
MathF.Cos(direction) * distance * start_position_ratio,
|
|
MathF.Sin(direction) * distance * start_position_ratio
|
|
));
|
|
|
|
c.MoveTo(new Vector2(
|
|
MathF.Cos(direction) * distance,
|
|
MathF.Sin(direction) * distance
|
|
), 600, Easing.OutQuint);
|
|
}
|
|
|
|
this.FadeOutFromOne(1000, Easing.OutQuint);
|
|
}
|
|
|
|
public class RingPiece : CircularContainer
|
|
{
|
|
public RingPiece(float thickness = 9)
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
Masking = true;
|
|
BorderThickness = thickness;
|
|
BorderColour = Color4.White;
|
|
|
|
Child = new Box
|
|
{
|
|
AlwaysPresent = true,
|
|
Alpha = 0,
|
|
RelativeSizeAxes = Axes.Both
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|