osu/osu.Game/Storyboards
Dean Herbert cbc4e5319d Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).

This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
..
Drawables Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable 2022-04-07 17:35:56 +09:00
CommandLoop.cs
CommandTimeline.cs
CommandTimelineGroup.cs
CommandTrigger.cs
IStoryboardElement.cs
IStoryboardElementWithDuration.cs
Storyboard.cs Fix DrawableStoryboardAnimation to handle skin fallback frame count similar to stable 2022-04-07 17:35:56 +09:00
StoryboardAnimation.cs
StoryboardExtensions.cs Share origin adjustment logic between storyboard sprite and animation 2022-03-14 05:44:34 +03:00
StoryboardLayer.cs
StoryboardSample.cs
StoryboardSprite.cs Use longer form to read better 2021-12-14 17:41:09 +09:00
StoryboardVideo.cs
StoryboardVideoLayer.cs