mirror of
https://github.com/ppy/osu
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162 lines
5.6 KiB
C#
162 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Tests.Components
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{
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public partial class TestSceneTournamentMatchChatDisplay : OsuTestScene
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{
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private readonly Channel testChannel = new Channel();
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private readonly Channel testChannel2 = new Channel();
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private readonly APIUser admin = new APIUser
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{
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Username = "HappyStick",
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Id = 2,
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Colour = "f2ca34"
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};
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private readonly TournamentUser redUser = new TournamentUser
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{
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Username = "BanchoBot",
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OnlineID = 3,
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};
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private readonly TournamentUser blueUser = new TournamentUser
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{
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Username = "Zallius",
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OnlineID = 4,
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};
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private readonly TournamentUser blueUserWithCustomColour = new TournamentUser
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{
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Username = "nekodex",
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OnlineID = 5,
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};
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[Cached]
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private LadderInfo ladderInfo = new LadderInfo();
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[Cached]
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private MatchIPCInfo matchInfo = new MatchIPCInfo(); // hide parent
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private readonly TournamentMatchChatDisplay chatDisplay;
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public TestSceneTournamentMatchChatDisplay()
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{
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Add(chatDisplay = new TournamentMatchChatDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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chatDisplay.Channel.Value = testChannel;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("set current match", () => ladderInfo.CurrentMatch.Value = new TournamentMatch
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{
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Team1 =
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{
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Value = new TournamentTeam { Players = { redUser } }
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},
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Team2 =
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{
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Value = new TournamentTeam { Players = { blueUser, blueUserWithCustomColour } }
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}
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});
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = redUser.ToAPIUser(),
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Content = "I am team red."
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}));
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AddUntilStep("message from team red is red color", () =>
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this.ChildrenOfType<DrawableChatUsername>().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_RED));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = redUser.ToAPIUser(),
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = blueUser.ToAPIUser(),
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddUntilStep("message from team blue is blue color", () =>
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this.ChildrenOfType<DrawableChatUsername>().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_BLUE));
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var userWithCustomColour = blueUserWithCustomColour.ToAPIUser();
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userWithCustomColour.Colour = "#e45678";
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AddStep("message from team blue with custom colour", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = userWithCustomColour,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddUntilStep("message from team blue is blue color", () =>
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this.ChildrenOfType<DrawableChatUsername>().Last().AccentColour, () => Is.EqualTo(TournamentGame.COLOUR_BLUE));
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AddUntilStep("message from user with custom colour is inverted", () =>
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this.ChildrenOfType<DrawableChatUsername>().Last().Inverted, () => Is.EqualTo(true));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(nextMessageId())
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("multiple messages", () => testChannel.AddNewMessages(
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new Message(nextMessageId())
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{
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Sender = admin,
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Content = "I spam you!"
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},
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new Message(nextMessageId())
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{
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Sender = admin,
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Content = "I spam you!!!1"
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},
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new Message(nextMessageId())
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{
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Sender = admin,
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Content = "I spam you!1!1"
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}));
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AddStep("change channel to 2", () => chatDisplay.Channel.Value = testChannel2);
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AddStep("change channel to 1", () => chatDisplay.Channel.Value = testChannel);
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}
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private int messageId;
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private long? nextMessageId() => messageId++;
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}
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}
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