osu/osu.Game/Overlays/Options/UpdateOptions.cs

40 lines
1.1 KiB
C#

using System;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Platform;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Options
{
public class UpdateOptions : OptionsSubsection
{
private BasicStorage storage;
public UpdateOptions()
{
Header = "Updates";
Children = new Drawable[]
{
new SpriteText { Text = "TODO: Dropdown" },
new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality
new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Open osu! folder",
Action = () => storage?.OpenInNativeExplorer(),
}
};
}
protected override void Load(BaseGame game)
{
base.Load(game);
this.storage = game.Host.Storage;
}
}
}