osu/osu.Game.Rulesets.Mania/Skinning/ManiaSkinConfigurationLooku...

35 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaSkinConfigurationLookup
{
/// <summary>
/// The configuration lookup value.
/// </summary>
public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary>
/// The column which is being looked up.
/// May be null if the configuration does not apply to a <see cref="Column"/>.
/// Note that this is the absolute index across all stages.
/// </summary>
public readonly int? ColumnIndex;
/// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary>
/// <param name="lookup">The lookup value.</param>
/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
{
Lookup = lookup;
ColumnIndex = columnIndex;
}
}
}