mirror of https://github.com/ppy/osu
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Difficulty
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{
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internal class ManiaLegacyScoreSimulator : ILegacyScoreSimulator
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{
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public int AccuracyScore => 0;
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public int ComboScore { get; private set; }
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public double BonusScoreRatio => 0;
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public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList<Mod> mods)
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{
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double multiplier = mods.Where(m => m is not (ModHidden or ModHardRock or ModDoubleTime or ModFlashlight or ManiaModFadeIn))
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.Select(m => m.ScoreMultiplier)
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.Aggregate(1.0, (c, n) => c * n);
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ComboScore = (int)(1000000 * multiplier);
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}
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}
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}
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