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https://github.com/ppy/osu
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86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public abstract class DifficultyColouredContainer : Container, IHasAccentColour
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{
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public Color4 AccentColour { get; set; }
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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protected DifficultyColouredContainer(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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{
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if (palette == null)
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throw new ArgumentNullException(nameof(palette));
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this.palette = palette;
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AccentColour = getColour(beatmap);
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}
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private enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert,
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ExpertPlus
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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if (beatmap == null)
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throw new ArgumentNullException(nameof(beatmap));
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var rating = beatmap.StarDifficulty;
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if (rating < 2.0) return DifficultyRating.Easy;
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if (rating < 2.7) return DifficultyRating.Normal;
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if (rating < 4.0) return DifficultyRating.Hard;
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if (rating < 5.3) return DifficultyRating.Insane;
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if (rating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Blue;
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case DifficultyRating.Hard:
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return palette.Yellow;
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case DifficultyRating.Insane:
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return palette.Pink;
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case DifficultyRating.Expert:
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return palette.Purple;
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case DifficultyRating.ExpertPlus:
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return palette.Gray0;
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}
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}
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}
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}
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