mirror of
https://github.com/ppy/osu
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78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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namespace osu.Game.Storyboards.Drawables
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{
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public class DrawableStoryboardSprite : Sprite, IFlippable
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{
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public StoryboardSprite Sprite { get; private set; }
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public bool FlipH { get; set; }
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public bool FlipV { get; set; }
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public override bool RemoveWhenNotAlive => false;
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protected override Vector2 DrawScale
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=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y);
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public override Anchor Origin
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{
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get
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{
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var origin = base.Origin;
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if (FlipH)
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{
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if (origin.HasFlag(Anchor.x0))
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origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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else if (origin.HasFlag(Anchor.x2))
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origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2));
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}
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if (FlipV)
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{
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if (origin.HasFlag(Anchor.y0))
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origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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else if (origin.HasFlag(Anchor.y2))
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origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2));
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}
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return origin;
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}
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}
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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public DrawableStoryboardSprite(StoryboardSprite sprite)
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{
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Sprite = sprite;
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Origin = sprite.Origin;
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Position = sprite.InitialPosition;
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LifetimeStart = sprite.StartTime;
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LifetimeEnd = sprite.EndTime;
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
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{
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var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Sprite.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
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if (path == null)
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return;
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Texture = textureStore.Get(path);
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Sprite.ApplyTransforms(this);
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}
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}
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}
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