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https://github.com/ppy/osu
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78 lines
3.1 KiB
C#
78 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Rankings;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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{
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public partial class TestSceneRankingsOverlay : OsuTestScene
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{
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protected override bool UseOnlineAPI => true;
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private TestRankingsOverlay rankingsOverlay;
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private readonly Bindable<CountryCode> countryBindable = new Bindable<CountryCode>();
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private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
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[SetUp]
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public void SetUp() => Schedule(loadRankingsOverlay);
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[Test]
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public void TestParentRulesetDecoupledAfterInitialShow()
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{
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AddStep("enable global ruleset", () => Ruleset.Disabled = false);
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AddStep("set global ruleset to osu!catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("reload rankings overlay", loadRankingsOverlay);
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AddAssert("rankings ruleset set to osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
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AddStep("set global ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddAssert("rankings ruleset still osu!catch", () => rankingsOverlay.Header.Ruleset.Value.ShortName == CatchRuleset.SHORT_NAME);
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AddStep("disable global ruleset", () => Ruleset.Disabled = true);
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AddAssert("rankings ruleset still enabled", () => rankingsOverlay.Header.Ruleset.Disabled == false);
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AddStep("set rankings ruleset to osu!mania", () => rankingsOverlay.Header.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddAssert("rankings ruleset set to osu!mania", () => rankingsOverlay.Header.Ruleset.Value.ShortName == ManiaRuleset.SHORT_NAME);
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}
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[Test]
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public void TestFlagScopeDependency()
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{
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AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
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AddAssert("Check country is default", () => countryBindable.IsDefault);
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AddStep("Set country", () => countryBindable.Value = CountryCode.US);
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AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
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}
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[Test]
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public void TestShowCountry()
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{
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AddStep("Show US", () => rankingsOverlay.ShowCountry(CountryCode.US));
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}
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private void loadRankingsOverlay()
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{
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Child = rankingsOverlay = new TestRankingsOverlay
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{
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Country = { BindTarget = countryBindable },
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Header = { Current = { BindTarget = scope } },
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State = { Value = Visibility.Visible },
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};
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}
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private partial class TestRankingsOverlay : RankingsOverlay
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{
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public new Bindable<CountryCode> Country => base.Country;
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}
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}
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}
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