osu/osu.Game.Rulesets.Taiko
Dean Herbert 6b5b215299 Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
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Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Split out IHasPath from IHasCurve to better define hitobjects 2020-05-26 17:44:47 +09:00
Properties
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Scoring Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Skinning Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
UI Also support taiko drum 2020-05-21 11:08:06 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
osu.Game.Rulesets.Taiko.csproj