mirror of https://github.com/ppy/osu
33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Bindables;
|
|
|
|
namespace osu.Game.Tournament.Models
|
|
{
|
|
/// <summary>
|
|
/// A tournament round, containing many matches, generally executed in a short time period.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class TournamentRound
|
|
{
|
|
public readonly Bindable<string> Name = new Bindable<string>(string.Empty);
|
|
public readonly Bindable<string> Description = new Bindable<string>(string.Empty);
|
|
|
|
public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
|
|
|
|
[JsonProperty]
|
|
public readonly BindableList<RoundBeatmap> Beatmaps = new BindableList<RoundBeatmap>();
|
|
|
|
public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset> { Value = DateTimeOffset.UtcNow };
|
|
|
|
// only used for serialisation
|
|
public List<int> Matches = new List<int>();
|
|
|
|
public override string ToString() => Name.Value ?? "None";
|
|
}
|
|
}
|