mirror of https://github.com/ppy/osu
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Rulesets;
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using osu.Game.Tests;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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public class DataLoadTest : TournamentHostTest
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{
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[Test]
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public void TestUnavailableRuleset()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUnavailableRuleset)))
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{
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try
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{
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var osu = new TestTournament();
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LoadTournament(host, osu);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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public class TestTournament : TournamentGameBase
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Ruleset.Value = new RulesetInfo(); // not available
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}
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}
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}
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}
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