osu/osu.Game.Tests/NonVisual/Multiplayer
Dan Balasescu 69a9fc9732 Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
..
StatefulMultiplayerClientTest.cs Fix a few more multiplayer test timeouts 2021-11-23 16:07:03 +09:00