mirror of https://github.com/ppy/osu
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Tests.Gameplay
|
|
{
|
|
[HeadlessTest]
|
|
public class TestSceneMasterGameplayClockContainer : OsuTestScene
|
|
{
|
|
[Test]
|
|
public void TestStartThenElapsedTime()
|
|
{
|
|
GameplayClockContainer gcc = null;
|
|
|
|
AddStep("create container", () =>
|
|
{
|
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
working.LoadTrack();
|
|
|
|
Add(gcc = new MasterGameplayClockContainer(working, 0));
|
|
});
|
|
|
|
AddStep("start clock", () => gcc.Start());
|
|
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestElapseThenReset()
|
|
{
|
|
GameplayClockContainer gcc = null;
|
|
|
|
AddStep("create container", () =>
|
|
{
|
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
working.LoadTrack();
|
|
|
|
Add(gcc = new MasterGameplayClockContainer(working, 0));
|
|
});
|
|
|
|
AddStep("start clock", () => gcc.Start());
|
|
AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000);
|
|
|
|
double timeAtReset = 0;
|
|
AddStep("reset clock", () =>
|
|
{
|
|
timeAtReset = gcc.GameplayClock.CurrentTime;
|
|
gcc.Reset();
|
|
});
|
|
|
|
AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
|
|
}
|
|
}
|
|
}
|