osu/osu.Game.Rulesets.Mania/ManiaRuleset.cs

158 lines
5.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModRandom(),
new ManiaModKeyCoop(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
new ManiaModGravity()
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new ManiaDifficultyCalculator(beatmap);
public override int LegacyID => 3;
public ManiaRuleset(RulesetInfo rulesetInfo)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants => new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
var leftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
};
var rightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
};
ManiaAction currentKey = ManiaAction.Key1;
var bindings = new List<KeyBinding>();
for (int i = leftKeys.Length - variant / 2; i < leftKeys.Length; i++)
bindings.Add(new KeyBinding(leftKeys[i], currentKey++));
for (int i = 0; i < variant / 2; i++)
bindings.Add(new KeyBinding(rightKeys[i], currentKey++));
if (variant % 2 == 1)
bindings.Add(new KeyBinding(InputKey.Space, ManiaAction.Special));
return bindings;
}
public override string GetVariantName(int variant) => $"{variant}K";
}
}