osu/osu.Game/Overlays/Options/Sections/Audio/VolumeOptions.cs

26 lines
898 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Options.Sections.Audio
{
public class VolumeOptions : OptionsSubsection
{
protected override string Header => "Volume";
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
Children = new Drawable[]
{
new OptionSlider<double> { LabelText = "Master", Bindable = audio.Volume },
new OptionSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample },
new OptionSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack },
};
}
}
}