mirror of https://github.com/ppy/osu
138 lines
4.8 KiB
C#
138 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using osu.Game.Graphics.Containers;
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using osu.Framework.Input.Events;
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using System.Linq;
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using osu.Framework.Localisation;
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namespace osu.Game.Screens.Select.Options
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{
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public partial class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
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{
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private const float transition_duration = 500;
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private const float x_position = 0.2f;
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private const float x_movement = 0.8f;
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private const float height = 100;
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private readonly Box holder;
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private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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public override bool BlockScreenWideMouse => false;
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protected override string PopInSampleName => "SongSelect/options-pop-in";
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protected override string PopOutSampleName => "SongSelect/options-pop-out";
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public BeatmapOptionsOverlay()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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Children = new Drawable[]
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{
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holder = new Box
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Scale = new Vector2(1, 0),
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Colour = Color4.Black.Opacity(0.5f),
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},
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buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
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{
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Height = height,
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RelativePositionAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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},
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};
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}
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/// <param name="firstLine">Text in the first line.</param>
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/// <param name="secondLine">Text in the second line.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="icon">Icon of the button.</param>
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/// <param name="action">Binding the button does.</param>
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public void AddButton(LocalisableString firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
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{
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var button = new BeatmapOptionsButton
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{
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FirstLineText = firstLine,
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SecondLineText = secondLine,
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Icon = icon,
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ButtonColour = colour,
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Action = () =>
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{
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Hide();
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action?.Invoke();
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},
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};
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buttonsContainer.Add(button);
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
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buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
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buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
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this.FadeOut(transition_duration, Easing.InQuint);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
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if (e.ControlPressed) return false;
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if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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int requested = e.Key - Key.Number1;
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// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
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BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
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if (found != null)
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{
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found.TriggerClick();
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return true;
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}
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}
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return base.OnKeyDown(e);
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}
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}
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}
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