mirror of https://github.com/ppy/osu
70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens
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{
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public partial class OsuScreenStack : ScreenStack
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{
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[Cached]
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private BackgroundScreenStack backgroundScreenStack;
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private readonly ParallaxContainer parallaxContainer;
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protected float ParallaxAmount => parallaxContainer.ParallaxAmount;
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public new MarginPadding Padding
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{
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get => base.Padding;
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set => base.Padding = value;
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}
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public OsuScreenStack()
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{
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InternalChild = parallaxContainer = new ParallaxContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = backgroundScreenStack = new BackgroundScreenStack { RelativeSizeAxes = Axes.Both },
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};
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ScreenPushed += screenPushed;
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ScreenExited += ScreenChanged;
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}
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public void PushSynchronously(OsuScreen screen)
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{
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LoadComponent(screen);
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Push(screen);
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}
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private void screenPushed(IScreen prev, IScreen next)
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{
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if (LoadState < LoadState.Ready)
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{
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// dependencies must be present to stay in a sane state.
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// this is generally only ever hit by test scenes.
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Schedule(() => screenPushed(prev, next));
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return;
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}
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// create dependencies synchronously to ensure leases are in a sane state.
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((OsuScreen)next).CreateLeasedDependencies((prev as OsuScreen)?.Dependencies ?? Dependencies);
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ScreenChanged(prev, next);
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}
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protected virtual void ScreenChanged(IScreen prev, IScreen? next)
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{
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setParallax(next);
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}
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private void setParallax(IScreen? next) =>
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parallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * ((next as IOsuScreen)?.BackgroundParallaxAmount ?? 1.0f);
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}
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}
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