osu/osu.Game/Graphics/UserInterface/ScoreCounter.cs

47 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public abstract partial class ScoreCounter : RollingCounter<long>
{
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
public Bindable<int> RequiredDisplayDigits { get; } = new Bindable<int>();
private string formatString;
/// <summary>
/// Displays score.
/// </summary>
/// <param name="leading">How many leading zeroes the counter will have.</param>
protected ScoreCounter(int leading = 0)
{
RequiredDisplayDigits.Value = leading;
RequiredDisplayDigits.BindValueChanged(displayDigitsChanged, true);
}
private void displayDigitsChanged(ValueChangedEvent<int> _)
{
formatString = new string('0', RequiredDisplayDigits.Value);
UpdateDisplay();
}
protected override double GetProportionalDuration(long currentValue, long newValue) =>
currentValue > newValue ? currentValue - newValue : newValue - currentValue;
protected override LocalisableString FormatCount(long count) => count.ToString(formatString);
protected override OsuSpriteText CreateSpriteText()
=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
}
}