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Beatmaps
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Add LegacyBeatmapConversionDifficultyInfo abstraction
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2023-10-02 16:52:01 +09:00 |
Configuration
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Fix osu!mania scroll speed milliseconds having too much precision
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2023-06-06 21:43:56 +09:00 |
Difficulty
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Add method to retrieve legacy score multiplier
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2023-10-02 16:52:01 +09:00 |
Edit
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Merge branch 'master' into taiko-beat-snap-grid
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2023-10-19 23:53:01 +09:00 |
Judgements
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Remove remaining usages of `LargeTickHit` in mania
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2023-10-12 11:16:51 +02:00 |
MathUtils
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Use new ArgumentNullException.ThrowIfNull throw-helper API
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2022-12-22 21:27:59 +01:00 |
Mods
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Bypass `Parent` nullability checks for now
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2023-10-17 17:48:45 +09:00 |
Objects
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Enforce minimum gameplay sample volume of 5%
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2023-10-20 15:50:13 +02:00 |
Properties
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Automated pass
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2023-06-24 01:00:03 +09:00 |
Replays
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Resources/Testing/Beatmaps
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Update convert-samples-expected-conversion.json
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2023-04-30 16:04:03 +02:00 |
Scoring
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Adjust mania hit windows with gameplay rate
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2023-08-24 11:17:41 +09:00 |
Skinning
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Adjust sizing slightly to ensure we stay within 1366 limits
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2023-11-02 11:44:36 +01:00 |
UI
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Rename `PerfectBonusNote` to `NotePerfectBonus`
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2023-10-16 15:14:28 +09:00 |
DualStageVariantGenerator.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ManiaFilterCriteria.cs
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Add LegacyBeatmapConversionDifficultyInfo abstraction
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2023-10-02 16:52:01 +09:00 |
ManiaInputManager.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ManiaRuleset.cs
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Change osu!mania conversion mod ordering to be more appeasing
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2023-11-02 15:49:10 +09:00 |
ManiaSettingsSubsection.cs
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Add `color` search alias for `colour` settings
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2023-09-27 16:29:29 +03:00 |
ManiaSkinComponentLookup.cs
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Add barline pooling for mania
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2023-08-15 13:33:49 +09:00 |
SingleStageVariantGenerator.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
VariantMappingGenerator.cs
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…
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osu.Game.Rulesets.Mania.csproj
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…
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