mirror of
https://github.com/ppy/osu
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103 lines
2.9 KiB
C#
103 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapSetOnlineStatusPill : CircularContainer
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{
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private BeatmapOnlineStatus status;
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public BeatmapOnlineStatus Status
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{
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get => status;
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set
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{
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if (status == value)
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return;
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status = value;
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if (IsLoaded)
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updateState();
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}
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}
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public float TextSize
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{
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get => statusText.Font.Size;
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set => statusText.Font = statusText.Font.With(size: value);
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}
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public MarginPadding TextPadding
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{
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get => statusText.Padding;
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set => statusText.Padding = value;
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}
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private readonly OsuSpriteText statusText;
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private readonly Box background;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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private OverlayColourProvider? colourProvider { get; set; }
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public BeatmapSetOnlineStatusPill()
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{
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Masking = true;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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statusText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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},
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};
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Status = BeatmapOnlineStatus.None;
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TextPadding = new MarginPadding { Horizontal = 5, Bottom = 1 };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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private void updateState()
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{
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Alpha = Status == BeatmapOnlineStatus.None ? 0 : 1;
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statusText.Text = Status.GetLocalisableDescription().ToUpper();
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if (colourProvider != null)
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statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colourProvider.Background1 : colourProvider.Background3;
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else
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statusText.Colour = status == BeatmapOnlineStatus.Graveyard ? colours.GreySeaFoamLight : Color4.Black;
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background.Colour = OsuColour.ForBeatmapSetOnlineStatus(Status) ?? colourProvider?.Light1 ?? colours.GreySeaFoamLighter;
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}
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}
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}
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